About VILAB
Professor

3D 공간캡처 기술 기반의 메타버스 제작 파이프라인 연구

ABSTRACT

In this study, we proposed a production pipeline to effectively create virtual spaces for use in a highly immersive metaverse using 3D space capture technology. Previous research on virtual space production has focused primarily on the development of core technologies and the use of hardware. We aimed to combine and optimize the latest engineering technologies to make the production process commercially viable, and not merely focused on advancing them. We introduced automation using 3D reconstruction and cross-polarization photography technology based on existing asset creation and scene rendering techniques. The proposed method considers cost-effectiveness, that is, reducing the production time and costs, as well as productivity and software availability resulting from the automation of some of the work processes. In the future, the proposed pipeline will contribute to the infrastructure and technological development of the next-generation metaverse by enhancing the stability of virtual space production and supplementing technological capabilities.