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실시간 사족보행 동물 캐릭터 리그 시스템 개발

ABSTRACT

This paper proposes a real-time character rig system for efficiently utilizing quadruped animal characters in various immersive content types, including film, animation, games, virtual reality (VR), and augmented reality (AR). The proposed system effectively integrates the film production and real-time content creation pipelines. This approach mirrors the concept of “MetaHuman,” combining the production process of quadruped animal characters into a unified workflow and facilitating data sharing. We developed a program executable in Maya, which automatically generates a character rig system when a user inputs a model. This study provides a quadruped animal production guide aligned with industry trends and is expected to make a substantial contribution to various aspects of content creation, including planning, direction, and technical development of immersive content featuring animal characters.